Chat and voice
Global and local chat, and voice that fades with distance.
Chat #
| Key | Chat | Who sees it |
|---|---|---|
All chat (default Y) |
Global | Everyone |
Team chat (default U) |
Local, tagged (LOCAL) |
Players within rpgx_localchat_range |
The chat box still labels the team key "Say (TEAM)". That label is drawn by the engine; changing it needs a custom chat box.
Voice #
Voice is local by default: players within rpgx_voice_range can hear each other, positional (3D), and
each client turns a speaker down smoothly with distance until they are silent at the edge.
With rpgx_voice_global 1, everyone hears everyone at full volume.